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ShotGlide 2.0 is live on the App Store! 🎉

This is the biggest ShotGlide update yet, and many of its new features came directly from your feedback and requests. Thank you to everyone who shared ideas, reported issues, and helped shape this release. Here’s what’s new in version 2.0: NEW 9 aspect ratio: 16:9, 2.39, 1.85, 1.66, 4:3, 1.90, 1.43, 1:1, 9:16 Export your board as a video animatic Visible shot timings in seconds, frames, or koma Lasso selection to transform any part of your drawing E-konte PDF export for anime production New Solid brush and adjustable eraser sizes Custom shot labels, freeze numbering when inserting shots Background image opacity for tracing Single-frame JPG export from Focus Mode Apple Pencil Pro: double-tap or squeeze to switch tools IMPROVED Eraser removes only your strokes, images stay untouched Progress indicator when dropping multiple images at once More responsive drawing in Focus Mode PDF export: all scenes or just the current one Improved backup & restore, even for very large projects Thank you again for all the feedback. It genuinely helped shape this update.

ShotGlide about 1 month ago

2

Feedback on ShotGlide’s drawing workflow, script visibility, and export options

Hello, I recently purchased ShotGlide’s Lifetime Unlock for KRW 49,000. ShotGlide is very close to the kind of storyboard app I have wanted on iPad, particularly because it combines drawing with shot organization. However, the current drawing workflow feels incomplete and unintuitive relative to the price. These are the improvements I would consider necessary for using the app regularly. Separate Drawing Mode from Layout/Edit Mode Board View currently treats the workspace as a grid of separate drag-and-drop canvases rather than as a unified drawing surface. Because of this, I cannot freely zoom and pan across the entire board while drawing, and drawings cannot continue naturally from one frame to another. Frame selection and drag-and-drop are also triggered unintentionally while drawing. Since shortcuts and other actions apply only to the currently selected frame, it is easy to lose track of which frame is active and accidentally perform an action on the wrong frame. I would like a toggle between two clearly separated modes: Layout/Edit Mode: the current frame selection, drag-and-drop, reordering, adding, deleting, and linking functions Drawing Mode: disables frame selection and drag-and-drop, allowing the entire board to behave as a continuous drawing workspace that can be freely zoomed and panned The existing Focus Mode does not solve this issue because it isolates only one frame. What I need is a mode where I can rapidly draw across multiple storyboard frames without constantly interacting with their layout controls. During the early storyboard stage, quickly getting ideas onto the page is more important than rearranging or editing individual shots. Those operations are usually done afterward, so drawing and layout editing should not compete for the same gestures and interactions. Show Assigned Script Text While Drawing Script View allows text or screenplay passages to be assigned to individual shots, but the assigned text cannot be seen in Board View or Focus Mode. This makes the script assignment feature disconnected from the actual drawing process. I have to memorize the text or repeatedly switch between Script View and the drawing views. Please add an option to display the assigned text while drawing, such as a collapsible panel, an area beside or below the frame, or an optional overlay. Editing the text directly from the drawing view would be helpful, but simply being able to read it there is the essential requirement. More Export Formats and Layout Options The current export options are too limited for continuing the work in other art applications. I also use storyboards for comics, so I would especially like: PNG export Transparent-background export Layered PSD export Each shot or frame preserved as a separate layer in the PSD User-defined rows and columns for storyboard sheet layouts More control over the arrangement and scope of exported frames A transparent layered PSD would make it possible to continue refining the storyboard in applications such as Clip Studio Paint or Photoshop instead of flattening the entire board into a finished output format. For my workflow, these are not merely advanced convenience features. Separating rapid drawing from layout editing, displaying assigned text while drawing, and providing editable export formats are the minimum requirements for using ShotGlide as a practical storyboard tool. I think the core concept of ShotGlide is very promising, and I hope its drawing workflow and interoperability can become as strong as its shot organization features. Thank you for reading.

고윤서 (윤범) 4 days ago

3

GHOST INK

Ghost Ink is a second ink built into every frame drawing. Rough out your poses, construction lines, and thinking in Ghost Ink, then draw clean right on top of it — the ghost marks stay visible while you work and vanish from every export, print, and playback. Toggle them off to check your line, back on to find your way again, or clear them entirely once the frame drawing holds up on its own. It’s the blue pencil you never have to erase. My thinking: anyone who storyboards or draws knows that a drawing evolves from a rough form to a refined one. Right now, short of bringing in a guide image, ShotGlide has no good way to support that. Drawing over your own rough and then erasing it is impractical, and the image import workflow — excellent as it is in other situations — feels like a counterintuitive compromise here. Ghost Ink seems like the right solution, and I haven’t seen anything like it in any comparable app. Implementation note: this could work either as a dedicated ghost buffer per frame drawing — much like the image layer that already exists — or as a pixel-level attribute that marks certain pixels as ghost. Both get to the same place. Please consider this.

tekkonkinkreet 8 days ago

6

A promising application

I see enormous potential in this app, which is unfortunately still far too incomplete. It could become an essential app because it’s very easy to use and runs very smoothly. Its strengths: its system for reordering shots and automatic numbering. Its various display options. The ability to import the script to copy and paste descriptions. You can click ‘play’ and it starts playing the storyboard. Its weaknesses: drawing options are too limited. There are no selection tools to move or copy and paste an element from one panel to another. There are no separate layers for sketching and then colouring it in greyscale, for example. You cannot zoom in or out using your fingers. You cannot highlight text in the script to find your place more easily. You cannot set the duration of each shot precisely; you’re limited to pre-defined durations, and the process is very restrictive. You cannot specify camera movement.

Sacha Calame about 1 month ago

1