In Progress
Improved Eraser
The eraser now removes only your strokes, leaving imported images and backgrounds untouched. You can also adjust the eraser size.

ShotGlide 3 days ago
In Progress
Improved Eraser
The eraser now removes only your strokes, leaving imported images and backgrounds untouched. You can also adjust the eraser size.

ShotGlide 3 days ago
In Progress
Single-Frame Export from Focus Mode
Export any frame as an image straight from Focus Mode, with crop options, without leaving your drawing session.

ShotGlide 3 days ago
In Progress
Single-Frame Export from Focus Mode
Export any frame as an image straight from Focus Mode, with crop options, without leaving your drawing session.

ShotGlide 3 days ago
In Progress
PDF Export: All Scenes or Current Scene
Choose whether your PDF export includes all scenes in your project or just the scene you're working in.

ShotGlide 3 days ago
In Progress
PDF Export: All Scenes or Current Scene
Choose whether your PDF export includes all scenes in your project or just the scene you're working in.

ShotGlide 3 days ago
In Progress
Per-Shot Timing & Frame Rates
Set your project's frame rate (24/25/30) and display shot durations in seconds, seconds+frames, or seconds+koma (used in Japanese animation production). Optional timing pills show durations right next to the shot number.

ShotGlide 3 days ago
In Progress
Per-Shot Timing & Frame Rates
Set your project's frame rate (24/25/30) and display shot durations in seconds, seconds+frames, or seconds+koma (used in Japanese animation production). Optional timing pills show durations right next to the shot number.

ShotGlide 3 days ago
Export Single Frame
First of all, love this tool. My request: being able to export a single frame. I am using the app to make an animatic. And sure enough, I find myself having to go back and add new frames as the timing feel calls for it. Right now, I can only export the whole scene, which leads to unwanted duplicates. It would be cool if, durning my animatic editing, I can just pull open the app, make my new frame, export it by itself, then go back to animatic editing.

PastaFallujah 9 days ago
Export Single Frame
First of all, love this tool. My request: being able to export a single frame. I am using the app to make an animatic. And sure enough, I find myself having to go back and add new frames as the timing feel calls for it. Right now, I can only export the whole scene, which leads to unwanted duplicates. It would be cool if, durning my animatic editing, I can just pull open the app, make my new frame, export it by itself, then go back to animatic editing.

PastaFallujah 9 days ago
In Progress
Background image opacity control
Ability to adjust the opacity of imported background images: per frame in the editor, or applied to a batch selection before dropping from the Media Bin.

ShotGlide 13 days ago
In Progress
Background image opacity control
Ability to adjust the opacity of imported background images: per frame in the editor, or applied to a batch selection before dropping from the Media Bin.

ShotGlide 13 days ago
In Progress
Lock or assign shot numbers
Option to lock any or all shot numbers, so insertions and deletions don't disturb existing panels, or assign your own arbitrary number or text label to any panel. Currently numbers are automatic by board order.

ShotGlide 14 days ago
In Progress
Lock or assign shot numbers
Option to lock any or all shot numbers, so insertions and deletions don't disturb existing panels, or assign your own arbitrary number or text label to any panel. Currently numbers are automatic by board order.

ShotGlide 14 days ago
Display shot lengths as seconds, TC, or seconds + frames
In animation we often express shot lengths and scene lengths as seconds + frames. For example three seconds and two frames could be written 3 + 2k (“k” is for “koma” which means frame) or sometimes 3s2f or sometimes in time code style, like 00:03.02. And of course, sometimes we use your style. Of course frame display is meaningless without the concept of frame rate. But I think, even if you store times as a floating point seconds value internally, you could still offer users a frame rate setting that would influence time display.

tekkonkinkreet 16 days ago
Display shot lengths as seconds, TC, or seconds + frames
In animation we often express shot lengths and scene lengths as seconds + frames. For example three seconds and two frames could be written 3 + 2k (“k” is for “koma” which means frame) or sometimes 3s2f or sometimes in time code style, like 00:03.02. And of course, sometimes we use your style. Of course frame display is meaningless without the concept of frame rate. But I think, even if you store times as a floating point seconds value internally, you could still offer users a frame rate setting that would influence time display.

tekkonkinkreet 16 days ago
Transform drawing in Focus Mode
Long pressing the frame in Focus Mode does not expose controls for transforming the drawing. Shouldn’t it?

tekkonkinkreet 16 days ago
Transform drawing in Focus Mode
Long pressing the frame in Focus Mode does not expose controls for transforming the drawing. Shouldn’t it?

tekkonkinkreet 16 days ago
Layers
We need layers. Even one additional layer would be huge. Many panels in a storyboard will reuse elements. If I am storyboarding a complex action in a static frame, I will reuse background (or foreground) elements from one panel to another. Animation and storyboarding applications all provide at least one optional layer that the user can use as background or for reusing or, for that matter, for reference marks or drawing aids. Copying/pasting from/to another layer or another panel should be easy, since a storyboard artist will be doing it often. When storyboarding on paper, I would trace my “stage” into panels that shared the same BG.

tekkonkinkreet 16 days ago
Layers
We need layers. Even one additional layer would be huge. Many panels in a storyboard will reuse elements. If I am storyboarding a complex action in a static frame, I will reuse background (or foreground) elements from one panel to another. Animation and storyboarding applications all provide at least one optional layer that the user can use as background or for reusing or, for that matter, for reference marks or drawing aids. Copying/pasting from/to another layer or another panel should be easy, since a storyboard artist will be doing it often. When storyboarding on paper, I would trace my “stage” into panels that shared the same BG.

tekkonkinkreet 16 days ago
Zoom/Pan in Focus Mode
One of the great things about drawing digitally on a screen tablet or iPad-like device is the ability to work in whatever scale feels best. The physicality of drawing is particularly important when one is drawing all day, every day. Some artists work zoomed out when drawing rough and then go in tight for filling in details, for example. For storyboarding, I actually like drawing small (smaller than your Focus mode) because it naturally limits the detail, and allows me to concentrate on composition. Focus Mode should allow the artist to zoom/pan freely, preferably via hand gestures, because anyone with an iPad and ProCreate or Photoshop, etc. is already used to pinching and stretching and panning with two fingers.

tekkonkinkreet 16 days ago
Zoom/Pan in Focus Mode
One of the great things about drawing digitally on a screen tablet or iPad-like device is the ability to work in whatever scale feels best. The physicality of drawing is particularly important when one is drawing all day, every day. Some artists work zoomed out when drawing rough and then go in tight for filling in details, for example. For storyboarding, I actually like drawing small (smaller than your Focus mode) because it naturally limits the detail, and allows me to concentrate on composition. Focus Mode should allow the artist to zoom/pan freely, preferably via hand gestures, because anyone with an iPad and ProCreate or Photoshop, etc. is already used to pinching and stretching and panning with two fingers.

tekkonkinkreet 16 days ago
Navigation gestures for Previous/Next in Focus Mode
It would be helpful to provide gestures for navigating between panels when using focus mode, where I imagine most users spend much time drawing. For example, two-finger swipe left/right for previous/next panel.

tekkonkinkreet 16 days ago
Navigation gestures for Previous/Next in Focus Mode
It would be helpful to provide gestures for navigating between panels when using focus mode, where I imagine most users spend much time drawing. For example, two-finger swipe left/right for previous/next panel.

tekkonkinkreet 16 days ago
Off-frame drawing area
Let each frame's note area in Script View be used for drawing, not just text. Ideal for adding diagrams, annotations and other off-frame details that live with the frame and export with it.

ShotGlide 16 days ago
Off-frame drawing area
Let each frame's note area in Script View be used for drawing, not just text. Ideal for adding diagrams, annotations and other off-frame details that live with the frame and export with it.

ShotGlide 16 days ago
Use in landscape or portrait orientation
Currently the application appears locked in landscape orientation. Japanese storyboard layouts are arranged vertically, in a column running from top to bottom of a page, in “portrait” orientation, short edges on top and bottom. And when I skim storyboards, I want to view an entire page, in portrait orientation, not a portion of a page cropped into landscape. Sometimes, believe it or not, I also like to draw in portrait orientation. One of the great things about the iPad is that (most) apps reconfigure to suit the user’s preference of screen orientation.

tekkonkinkreet 17 days ago
Use in landscape or portrait orientation
Currently the application appears locked in landscape orientation. Japanese storyboard layouts are arranged vertically, in a column running from top to bottom of a page, in “portrait” orientation, short edges on top and bottom. And when I skim storyboards, I want to view an entire page, in portrait orientation, not a portion of a page cropped into landscape. Sometimes, believe it or not, I also like to draw in portrait orientation. One of the great things about the iPad is that (most) apps reconfigure to suit the user’s preference of screen orientation.

tekkonkinkreet 17 days ago
In Progress
Japanese Animation Storyboard PDF Export (E-konte)
A dedicated PDF export preset matching the common Japanese animation storyboard format, known as e-konte (絵コンテ): a left cut/shot number column, picture frame, action/dialogue notes area, and a right time column for cut length/timing. The layout adapts to your project’s aspect ratio. Ideal for animation teams and artists who need to match existing printed board formats. Reference image below.

ShotGlide 17 days ago
In Progress
Japanese Animation Storyboard PDF Export (E-konte)
A dedicated PDF export preset matching the common Japanese animation storyboard format, known as e-konte (絵コンテ): a left cut/shot number column, picture frame, action/dialogue notes area, and a right time column for cut length/timing. The layout adapts to your project’s aspect ratio. Ideal for animation teams and artists who need to match existing printed board formats. Reference image below.

ShotGlide 17 days ago
Allow for drawing outside of the frame, especially in notes area
Typically the area outside the frame is used for text notes, of course, but also for diagrams and details to augment the storyboard. This is one advantage printed storyboards have over video storyboards, and the reason that we still use printed storyboards in Japanese animation. I see that your UI allows for drawing outside the frame (that’s a good start), and this even makes it onto the final PDF. This functionality should be extended to allow the user to draw further outside the frame or, for that matter, reposition the frame within a larger canvas. I have attached a typical printed page illustrating some of the details that end up out of frame. It would also be nice to allow for a user-specified logo in the corner of each page.

tekkonkinkreet 18 days ago
Allow for drawing outside of the frame, especially in notes area
Typically the area outside the frame is used for text notes, of course, but also for diagrams and details to augment the storyboard. This is one advantage printed storyboards have over video storyboards, and the reason that we still use printed storyboards in Japanese animation. I see that your UI allows for drawing outside the frame (that’s a good start), and this even makes it onto the final PDF. This functionality should be extended to allow the user to draw further outside the frame or, for that matter, reposition the frame within a larger canvas. I have attached a typical printed page illustrating some of the details that end up out of frame. It would also be nice to allow for a user-specified logo in the corner of each page.

tekkonkinkreet 18 days ago
Tiered list structure for storyboard numbering.
Each panel should have: SCENE SHOT PANEL numbers, like a tiered list, expressed as SCENE / SHOT / PANEL Rather than just “shot.” There are a few important reasons for this. THe most important, for storyboarding purposes, is that some “shots” in a film will undoubtedly require more than one panel to describe. Also, if one is attempting to board an entire feature, for example, or even a sequence consisting of multiple scenes, this degree of organization is essential. Add to that the ability to lock any/all storyboard numbering or assign one’s own numbers, and you’ve got a real system!

tekkonkinkreet 18 days ago
Tiered list structure for storyboard numbering.
Each panel should have: SCENE SHOT PANEL numbers, like a tiered list, expressed as SCENE / SHOT / PANEL Rather than just “shot.” There are a few important reasons for this. THe most important, for storyboarding purposes, is that some “shots” in a film will undoubtedly require more than one panel to describe. Also, if one is attempting to board an entire feature, for example, or even a sequence consisting of multiple scenes, this degree of organization is essential. Add to that the ability to lock any/all storyboard numbering or assign one’s own numbers, and you’ve got a real system!

tekkonkinkreet 18 days ago
Lock or assign numbers
The ability to lock any or all storyboard numbers (to allow insertions/deletions without disturbing existing panels), or assign any arbitrary number or text identifier to a storyboard panel is essential. All the screenplay software I have tried has such a mechanism for scene numbering.

tekkonkinkreet 18 days ago
Lock or assign numbers
The ability to lock any or all storyboard numbers (to allow insertions/deletions without disturbing existing panels), or assign any arbitrary number or text identifier to a storyboard panel is essential. All the screenplay software I have tried has such a mechanism for scene numbering.

tekkonkinkreet 18 days ago
In Progress
Export storyboard playback as a video file
Add the ability to export storyboard playback as a video file, so users can share their boards as an animatic outside ShotGlide. Since ShotGlide already supports per-frame timing for playback, this would let users turn that timed sequence into a video.

ShotGlide 24 days ago
In Progress
Export storyboard playback as a video file
Add the ability to export storyboard playback as a video file, so users can share their boards as an animatic outside ShotGlide. Since ShotGlide already supports per-frame timing for playback, this would let users turn that timed sequence into a video.

ShotGlide 24 days ago